Tuesday, September 28, 2010

Rules of combat...


  • If the enemy is in range, so are you.
  • Incoming fire has the right of way.
  • Don't look conspicuous: it draws fire.
  • The easy way is always mined.
  •  Try to look unimportant, they may be low on ammo.
  • Professionals are predictable, it's the amateurs that are dangerous.
  • The enemy invariably attacks on one of two occasions:         1. When you're ready for them.         2. When you're not ready for them.
  • Teamwork is essential; it gives the enemy someone else to shoot  at.
  • If you can't remember, the claymore is pointed at you.
  • If your attack is going well, you have walked into an ambush.
  • Don't draw fire, it irritates the people around you.
  • The only thing more accurate than incoming enemy fire is incoming friendly fire.
  • When the pin is pulled, Mr. Grenade is not our friend.
  • If it's stupid but works, it isn't stupid.
  • When in doubt empty the magazine.
  • Never share a fox hole with anyone braver than you.
  • Anything you do can get you shot. Including doing nothing. 
  • Make it too tough for the enemy to get in and you can't get out.
  • Mines are equal opportunity weapons.
  • A Purple Heart just proves that were you smart enough to think of  a plan, stupid enough to try it, and lucky enough to survive.
  • Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
  • The quartermaster has only two sizes: too large and too small.
  • Five second fuses only last three seconds.
  • It is generally inadvisable to eject directly over the area you just bombed.

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